asura race 5e
Saving Throws Dex +12, Str +11, Wis +11 Damage Resistances acid, lightning Damage Immunities poison Condition Immunities poisoned Skills Insight +15, Perception +15 The target must make a Consitution saving throw against your Spell DC or be blinded until the end of their next turn. Wind Form (5 pp; conc., 10 min.). As an action summon the spirit of Visk Icerazor. Wind Stream (1-7 pp). All enemies within 5 feet of you after you teleport must make a Wisdom saving throw or be under the affects of the confusion spell until the end of your next turn. (It can't be more then 1/4 of your normal health), While in this form, your Life Force acts as your Health, You don't collect Life Force while in this form, After all your Life Force is consumed you drop Reaper form. When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. Mountain Born You're acclimated to high altitude, including elevations above 20,000 feet. Immediately after you spend power points on a elemental auras, you can take a bonus action to regain hit points equal to the number of power points you spent. While the magic that Revenants use is still a mystery to scholars, they have noticed that certain legends seem to be more powerful then others. Alignment. The number shown for your level is your energy point maximum. As an action the wielder can cast Daylight through the great sword as a 5th level spell. The bonus to AC from this armor increases to a +3. Asura traditionally cremate their dead. The Asura are a race of small, rodent-like humanoids who used to live underground for millenia. Forced Engagement (3 ep; 1 min). Whenever a creature is struck with Kudzu they must make a DC 10 Constitution or big bright flower begin to grow on the creature giving the wielder advantage on attack roles against the creature. As punishment for his actions was turned into an Envoy upon dying, yet he used his new power to create an army. The fireball casted through the riffle is now 9th level (14d6 fire damage). You can't discern color in darkness, only shades of gray. When you reach 3rd level, you augment your martial prowess with the ability to cast certain spells. If you end this flight in the air, you fall unless something else holds you aloft. While the wings are active, you may use your bonus action to slash at a target dealing 2d6 + dexterity modifier slashing damage. While unarmored, your Armor Class is equal to 13 + your Dexterity modifier.Languages. You can only have one companion out at a time, the others are stored in an amulet, necklace or ring that you wear at all times. You learn how to cast plane shift once per long rest. You can't discern color in darkness, only shades of gray. Your current hit points and hit point maximum are both reduced by the number of hit points you spend. As a bonus action, empower your sword skills so that you can attack two more times with your sword. There is a limit on the number of energy points you can spend to activate a legend. The Elementalist class is an entirely new class based on the Elementalist from the popular MMO Guild Wars 2 and its expansions. The amount of illusion points you have equal to your Charisma modifier + proficiency bonus. Asura eyes are large and come in a variety of colors; their size is the evolutionary result of being a subterranean race, as small frames can easily traverse their traditional homes in the depths. Water Arrow (2 pp). This trap has a 15 feet diameter circle centered on your location when placed. The scepter has 8 charges and regains 1d4 + 1 expended charges daily at dawn. Nevermore is a rune-inscribed raven staff. Invoke the power of the legendary dwarf King Jalis Ironhammer. Other races believe they should rule by virtue of their power and strength, but they're deluding themselves. The number of power points you have is based on your Elementalist level as shown in the Power Points column of the Elementalist table. When attacking a good nature, the sword deals an 2d8 necrotic damage. They are silent, determined, and calculating killers. You no longer need to drink water, and your body will keep warm in non-magical cold weather. They meditate to see past their enemies' defenses and strengthen their offensive capabilities. Your size is Medium. Once you reach 5th level, you can also cast the arcane lock spell once per day. While wielding this harp, whenever a vocal spell is casted the dice used cannot be less then half the max total. Do you still wear the blindfold to help with focusing the magic? Age Tengu reach maturity by age 3. At 3rd level the leadership skills of Kalla have started to seep into your brain. You regain all expended spell slots when you finish a long rest. The Radiant Bow lasts for 1 minute, until you drop it, dismiss it, or you fall unconscious. While holding the scepter, the wielder can expend some of its charges to cast one of the following spells from it, using their spell save DC and spellcasting ability: The scepter charges increase to a maximum of 12, and it regains 1d6+1 charges at dawn daily. When the target of the attack is concentrating on a spell they have disadvantage on maintaining it until the end of there next turn. The cubs are taught to unify and define their own social structure and the warband shares a root name which they incorporate into their surname. As a bonus action you can spend 3 illusion points to teleport to a target you can see within 60 feet and then spend your action to attack said target. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Elemental Auras are the heart of an Elementalist's craft. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls. The staff has 8 charges and regains 1d4 + 2 expended charges daily at dawn. The Last King of Deldrimor Dwarf clan. Asura tend to be slightly taller than humans with more powerful builds. It uses the base mechanics from D&D 5e, and the core ideas from Arenet's Guild Wars 2, which is owned by NCSOFT. Use feedback to help balance these ideas. This doesn't count against your total legends known. Once every 7 days as an action the wielder can summon a Deva to fight along side them in battle. Your Asura has an assortment of natural traits. Ability Score Increase Your Strength score increases by 2. Consuming the Facet turns all the damage you would have taken into health and you drop the Facet you were concentrating on. For 2 temporal points, create a well with a diameter of 20 feet. Elemental Focus (R: Shield). The conditions it removes are blind, charmed, deafened, 1 point of exhaustion, frightened, paralyzed, petrified, poisoned and stunned. Ability Score Increase Your Strength score increase by 1. Knowledge is power, which is why only the chosen should no the full truth. You can use this ability a number of times equal to your Wisdom modifier, maximum of 5 times per long rest. Six Arms. Their bond is so powerful that they can become one in spirit. First, Wisdom should be your highest ability score, followed by Strength or Dexterity. This doesn't work on the grapple or restrained condition. For 7 Life Force, charge forward 25 feet. Now the wearer can activate the wings as a reaction, and their fly speed is the same as their walking speed. While you are Reaper Shroud you can use the following skills as an action. The bonus to attack and damage rolls increases to a +4. Meteor Shower(1-7 pp). You can have a max amount of Life Force equal to your max Health. Elemental Focus (R: Warhammer). The blade's edge is a painterly design whose texture shifts and rotates. All enemy creatures within 10 feet of the wearer must make a Dex saving throw DC 18. Elemental Focus. This trap has a 10 feet diameter circle centered on your location when placed. Impossible Odds (5 ep, per round). The wielder gains a +1 bonus to attack and damage rolls made with this weapon. At 10th level your soul has become so tainted from the harvesting of Life Force that you can use necrotic energy to heal yourself. The head in particular is a wide, flat ellipsoid whose width is extended further by large, highly articulate ears which usually drop from the sides of the head. Invoke the power of the legendary dragon Glint. As an action you can spend power points to increase your movement speed another 5 feet per power point spent. On failed save they take 5d10 force damage and are knocked prone, and half the damage on a successful save. Your energy point total returns to its maximum when you finish a long rest. While wielding this harp, the wielder's charisma becomes 22. The Blood Legion is one of the four High Legions in charr society. If the target creature is poisoned they take an additional 2d6 poison damage. When you hit a creature with a weapon attack, you can spend 1 to 3 points of Malice. At 18th level you have mastered time manipulation to the point you can cast the 9th level spell Time Stop once per long rest. The next ally within 30 feet that hits with a weapon attack automatically rolls the highest possible number on his weapon die. They also venerate their parents, and grandparents. They are able to make another saving throw at the end of their next turn, on a successful save the target is no longer paralyzed. As an action the wielder can cast fire bolt dealing 3d10 fire damage. As an action target a creature that you can see within 30 feet of you. Sorry about the false page, the writer doesn't know how to make a proper Table of Contents using the GMBinder. Asura ( Book of Exalted Deeds, p. 164) RaceSize object (5) Outsider (Chaotic , Extraplanar , Good) Hit dice: 8d8+16 (52 hp) Initiative: +2 Speed: 30 ft. , Fly 60 ft. (Good) Armor class: 26 (+2 Dex, +6 natural, +6 +1 mithral breastplate, +2 +1 buckler), touch 12, flat-footed 24 Base Attack/Grapple: +8/+10 You can now cast Dragon's Breath three times per day rather then once, When you cast Dragon's Breath it now acts as a 5th level spell (6d6). You have a climbing speed equal to your walking speed and armor must be tailored to fit you due to your unique frame. Elemental abilities and spells are separate effects, and therefore their benefits and drawbacks overlap. The description for the traps and how they work can be found on the next page. The ring of swords only stays up for half a minute (3 rounds). Natural Harmony (1-7 ep). Smith's Tools You are proficient with Smith's tools, and you may add twice your proficiency bonus when making checks with to craft weapons or armor for a charr. They value strength and anything that can aid them in war, giving little regard to "lesser" races and thus tend to be more Neutral rather than Good or Evil although both exist. There is a limit on the number of power points you can spend to activate an elemental aura. Drink water, and calculating killers spells are separate effects, and therefore their and. Using the GMBinder spell slots when you reach 5th level, you may use bonus! Jalis Ironhammer separate effects, and calculating killers benefits and drawbacks overlap on the number hit... 3 points of Malice Elementalist class is an entirely new class based on your when., create a well with a diameter of 20 feet acclimated to high altitude, including elevations above 20,000.... 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asura race 5e

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