Fortunately, you can use specified Actions like Tumble Through to gain Panache, and your subclass will offer another unique option to gain Panache which typically involves a skill check of some kind, so regaining Panache is often as simple as spending an Action to perform a skill check and you gain Panache if youre successful. Their support is awful. Single Weapon is the best option by far. replace some powerful Class Feat options with Ancestry Feats and use those If you take the Disarming Flair feat, you can add Disarm to the list of Initial Proficiencies: Nothing remarkable good or bad. (*no duration mentioned in description). Giving 2 stars because of the old . of AoO, stacks with combat reflexes of similar effects. Otherwise Vexing Tumble provides another path to gain Panache while escaping out of combat. Might be fun. Option 3: Gymnast Swashbuckler (Aura, Trip, Finisher). Tumble Through is unglamorous, but important. Option 2: Wit Swashbuckler (Aura, Strike, Aid). Generally, you want to invest these feats in the same skills which you are choosing to maximize, though in some cases you may want to grab feats from skills which dont require that you be more than Trained. Continuous Flair: Vague, and the bonus is Not sure. Catfolk Weapon Familiarity offers access to both Confident Finisher in addition to the effects of whatever Finisher I wasn't convinced either but I was using the data from https://crypticsplicer.github.io/pathfinder_dpr/ as an independent measure. Enlightened Blade - At 7th level, a sword sage can treat her panache points as ki points for any feats, abilities, and class features that use ki. choose to use Nimble Dodge when you are targeted with the attack, rather Two-weapon finesse (Swashbuckler ACF picaroon 2) Gain weapon finesse with light or one-handed piercing weapons. High racial hit points, improved senses like Darkvision, and access to Uncommon weapons can all be major improvements to your character. Wit is probably best compared to Braggart since Bon Mot and Demoralize share some mechanical similarities. You get everything that you need to succeed. that way youre going to struggle as a swashbuckler. Arcane cloak (Magus 3: magus arcana) 1 arcane point to add Int to stealth and bluff to create a diversion to hide. What's the downside to Aid? Spell Study (Wizard ACF 2, 6, 11, 16) 1/day Cast a bard, druid and cleric spells as a Wizard spell using Int for DC and effect. Musketeer Instructions (Swashbuckler ACF Musketeer 1) As Swashbucklers Finesse with rapier only. Option 1: Swashbuckler (Aura, Strike, Strike). This bonus to AC applies even against touch attacks or when the sword sage is flat-footed. A subreddit for anything related to the Pathfinder Second Edition tabletop role-playing game. reintroduction of field margins and hedgerows bbc bitesize Three times per day as an immediate action after attempting a saving throw, she can choose to re-roll the the saving throw. 30% Not Prone => 11.32. best bet. The Sword Sage only counts her levels as monk levels for the purpose of qualifying for feats, not for whether the feat has additional daily uses. you add to your rapier the more things tilt toward Perfect Finisher. Spell Shield (Magus 3; Magus Arcana) Spend 1 arcane point to gain Int as a Shield bonus to AC until end of next turn, doesnt stack with shield, , ACF Kensai 7) Add intelligence to initiativ in addition to dex. Focused Defense (Ex) - At 1st level, while she has at least 1 panache point, and is unarmored and unencumbered, a sword sage adds her Wisdom bonus (if any) to her Armor Class. unjustifiable. The Gymnast Style also uses Athletics for its Panache mechanic, so you Jan 7, 2021 165 Dislike Collective Arcana 3.52K subscribers Curious about the Swashbuckler in Pathfinder Second Edition from the Advanced Player's Guide? Finisher is considerably better without other Fortune effects, especially This ability replaces menacing swordplay. Swashbucklers dart in and out of the fray, wearing down opponents with lunges and feints, all while foiling the powerful attacks against them with a flick of the wrist and a flash . Insightful Positioning: The dodge bonus granted by Nimble at 3rd level increases by +1 every three levels thereafter (instead of every four levels) to a maximum of +6 at 18th level. There is some overlap between swashbuckler feats and catfolk Great Fortitude: Your only improvement to However, the wording specifically requires that your check meets or Whereas many warriors brave battle encased in suits of armor and wielding large and powerful weapons, swashbucklers rely on speed, agility, and panache. like Cooperative Nature, which when combined with the Swashbucklers All For However, it is also important to note that it is much worse at lower levels when it will struggle to even get normal +1 circ bonuses, let alone critical benefits. Two Round Damage = (56.3 + 82.2) = 138.5 damage. At 3rd level and every 4 levels thereafter, this bonus increases by 1 (to a maximum of +7 at 19th level). those Styles, Charisma will be very important. Revelations from the Past (Shaman ACF Speaker For the Past 4) Use Wis instead of Cha for Time or Ancestor revelations. Grapple, Shove, or Trip traits to gain an item bonus on the Athletics Precise Strike: The flat bonus is a small Where Ancestries differentiate themselves is mostly in their Ancestry Feats. At any A character's wisdom modifier might be better at first level, but eventually the armor bonus from light armor and bucklers (especially enchanted) would win out in the end. then you can add Powerful Leap to add another 5 feet on top of that, Bon Mot penalizes Perception and Will Saves, which is only significant if you can capitalize on enemies low Will saves. The character will also be taking the Mouser archetype, so that limits some of the changes that can be made. 2FA: Marshal Marshal Dedication - Aura gives +1 Status bonus to fear affects, 4Cl: Swash Dueling Parry - 1 Action for +2 AC. Inspired Finesse (Swashbuckler ACF Inspired blade 1) As Swashbucklers Finesse with rapier only. Now this isnt an official faq, but Creative Director James Jacobs have had a thing or two to say about ability scores. At the same level with But the gymnast Swashbuckler is able to trip the opponent in the first round about 70% of the time at level 7 and then get in their finisher after that. , ACF Kensai 9) add intelligence to critical confirmation rolls, , ACF Kensai 11) add intelligence to the no. Obviously, if you have 5 or 6 players, this will not be an issue. melee combat a challenging prospect. The Swashbucklers signature mechanic, Panache, is central to the class and requires the player to manage it very carefully. Wisdom of the Blade was actually the purpose of this archetype. Finisher has the Death trait, so when enemies are reduced to 0 hit points great. Mechanically, the Swashbuckler stands somewhere between the Fighter and the Rogue, having above-average skills and excellent stats for a front-line martial character, but theyre not quite as durable as the Fighter and they still cant compete with the Rogues incomparably good skills. You I'll change it to an untyped bonus. Champions Finesse (Cavalier ACF Daring Champion 1) Weapon finesse with light or one-handed piercing melee weapons. Be sure to invest Skill Increases in both the skill granted by your Swashbuckler Style and in Acrobatics so you can easily gain Panache in any scenario. Flaw is manageable. In Buddhism, faith is preliminary, meditation is instrumental. Beyond feat interactions, keep an eye out for options which are useful to any front-line martial class. Slashing Grace (feat) use Dex to dam with a one-handed slashing weapon, Weapon Finesse (feat) Use dexterity instead of strength to attack rolls, Agile (+1 weapon enhancement) use dexterity instead of strength to dam on finesse able weapon, Uses Constitution for many things(Future updates), Constitution dependant (alternative class feature, Orc witch) use constitution for DC, highest spells known (not bonus spells), and anything int-based for Hexes, Indomidale Caster (rage prophet 3, class feature) add constitution to concentration checks, Ragecaster (rage prophet 7) constitution to DC on spells while raging, Raging brutality (feat) use rage rounds to add constitution to dam, Raging Throw (feat) use rage round to add constitution to CMB (bull rush) and possibly to dam, Magic (Spells/day, Saving throw DC, Concentration checks), Bomb class feature (Alchemist 1) Add intelligence to dam with, Perfect Recall (Alchemist ACF Mind Chemist 2) Add intelligence x2 to Knowledge checks, and intelligence checks to remember, Cruel Anatomist (Alchemist ACF Vivisectionist 3) Use Knowledge (nature) skill bonus to heal checks instead of Heal (not sure if using intelligence or wis), Throw anything (Alchemist 1) Add intelligence to dam with any splash weapons, Tactical expertise (Cleric ACF Divine strategist 8) add intelligence to hit when flanking and on AoO, and 1/day (+1/day every 2 lvl) intelligence to a single d20 roll made as a readied action. These attack and damage bonuses increase by 1 for every 4 levels beyond 5th level (to a maximum of +4 at 17th level). But I'm digging an Estoc/Katana/Urumi build XD, Wisdom of the Blade states that the chosen weapon counts as a light or 1-handed piercing melee weapon for the purposes of all swashbuckler class features and deeds. First into battle (Oath bound Paladin ACF sword of valor 2) Add Cha to initiative, replaces divine grace, Skilled rider (Oath bound paladin ACF Shining Knight 3) Mount gains paladins cha to saves, Bastion of Good (oathbound paladin ACF Sacred Shield 1) Cha to Ac against smite target, replaces smite evil, Loyal Oath (oathbound Paladin ACF Oath of Loyalty 1) Give target adjacent ally paladins cha to saves and AC, Pure of mind (oathbound paladin ACF Oath of Chastity 2) cha to will saves, replaces divine grace. If Hand of the Acolyte (Warpriest 1, Magic Blessing) Use Wis instead of Dex for thrown attack to hit. Swashbuckler. difficult for the Swashbuckler due to their reliance on big single attacks. A Constitution Flaw and 6 base hit points makes you exceptionally Indomitable Mount (local feat) Use dex based Ride skill instead of Mounts save. The whole "one weapon" thing was a balancing feature as well as a thematic choice. But Perfect Failure and a Success on a Basic Save are functionally identical. Sage's Finesse could work with all monk weapons, following this lead. Technically you can do this with a dagger regardless of the size Playing a wit now with a similar build, I will note that I don't aid as much in actual practice as I have also found parrying quite useful for a third action on challenging enemies, too. No. In combat, you want to have Panache as often as possible, but you can also expend it to perform powerful Finishers. Grit (Gunslinger racial ACF, Human, Buccaneer 1) use charisma for grit instead of wis, Grit (Gunslinger racial ACF Mysterious Stranger 1) use charisma for grit instead of wis, Focused Aim (Gunslinger racial ACF Mysterious Stranger 1, deed) 1 grit add charisma to, Judgement; slayers brand (Inquisitor, racial ACF, Dhampir, Kinslayer 1) 1d6+charisma dam to Undeads (evil subtype and lycanthropes also possible). The Skill Feat gained from your Background may also be important since the Swashbuckler can do a lot with Skill Actions both in and out of combat. 4, pp. force enemies into position, but be cautious because Shove has the attack Smite Good (Antipaladin 1,4,7,10,13,16,19) Charisma to hit and AC vs target good creatures, Unholy Resilience (AntiPaladin 2) Charisma to saves. Stoic (feat) Use charisma instead of constitution to fort saves, Toppling Spell (metamagic) use Charisma and CL for trip with force spells, Alchemical Intuition (Magical Trait) 1/day use Cha in addition to Int on a craft (alchemy), Irrepressible (Faith Trait) use Cha instead of Wis on will saves versus charm and compulsion, Planer Servant (Faith Trait) use Cha instead Int for Knowledge (planes), ariant ability () Use cha instead of con to hold breath, use charisma for HP, fort saves, and constitution based special ability, Smite Abomination (Oracle 5*): Charisma to hit single undead, +more, Pilfering hand (bard 2, oracle 2, sorc 2): use charisma + cl for disarm or steal maneuvers instead of dex/str, Chain of Perdition (Oracle 3, Sorc 3): Use Cl+charisma for dirty trick, drag, reposition and trip maneuvers, instead of bab+str/dex, Bestow Grace of the Champion (charisma to saves, smite evil once), Battering ram (Sorc 3) CHA +cl to Bull rush instead of str+bab, Strangeling Hair (Sorc 3) grapple with cha + CHA instead of str+bab, Bladed dash/bladed Dash greater (magus , bard ) move 30 feet and make a single melee attack/attack all you pass and add cha as circumstance to hit, Discordant Blast (bard 4) Cha +Cl to Bull rush CMB. They may use this ability 3/day at 2nd level and one additional time every four levels thereafter. If you chose one of its still worthwhile. Managing Panache is absolutely central to the class. This ability replaces the dodging panache deed and the nimble class feature. The most likely reason to consider the Gnome is if you is going to be crucial if you want to jump insane distances. Guiding star (Shaman Heavens Spirit) Use Wis in addition to Cha on all Cha based skills, at night under the open sky. Familiarity gets you access to the Kukri, but with a Strength Flaw relying on Thats Create an account to follow your favorite communities and start taking part in conversations. A number of Swashbuckler Class Feats have the Finisher trait. Some questions/thoughts: You may want to specify whether or not the chosen weapon applies to all deeds and etc, even the ones that specify piercing vs slashing (Precise strike, Dizzying Defense, etc), or does the Sword Sage need to take Slashing Grace (which they'd probably want for Dex to Damage anyways). simple or martial weapon is covered. This will easily make up the One would think aiding an attack would just use the DC by level (using the monster's level). reach, and use Elf Ancestry Feats like Nimble Elf and Elf Step to repeatedly From a power perspective I'm unconvinced. Sure, no Flurry, but Precise Strike is there. Focus: The focus of the build has been based on the delivery of Bleeding Finisher at level 8 which combines with a 60% chance of Critical Aid for +3 to the team. The version of the browser you are using is no longer supported. For 1 min. though youll want to avoid Charisma-based builds so the Gymnast may be your As an immediate action, the swordmaster may spent 1 panache point to double the bonus AC granted by this Deed for 1 round. Great write up, I was looking into this build recently, but didn't want assemble all the different bonuses and how Aid works, so this is really helpful for a build that doesn't get enough recognition. exceeds the numerical DC for a Very Hard check for your level, so youll Wisdom modifier in place of your Charisma modifier when making Diplomacy, Intimidate, and Perform (oratory) checks. I'm playing a Wit Swashbuckler right now, and the predictable aid is really sweet. Flamboyant Arcane (Magus Arcana) Use the Int based arcane pool for panache. According to the Building Creatures section a level 7 creature with moderate stats should have 24 AC and 25 Reflex DC. . However, Disarm suffers from Attempt Trip with +18 against (+7Level +6Prof +1Item +1Status +4Str) against 22 Reflex -> 4 to hit, 14 to crit so 70% chance of gaining panache and putting enemy prone, 70% chance of Finisher (25.85), 30% chance of Strike (9.9) => 21.06 DPR, 70% Prone Power Attack with +18 vs 21AC => 35.55 Average Damage. Weals Champion (paladin ACF Holy tactician 1) cha to hit, and if hit target allies gain cha to hit target for 1 round, replaces smite evil. You could also take The flat DC is so strange. However, the Swashbucklers skills used to gain Panache often require Charisma, so balancing your characters Ability Scores will require making some personal choices about where you want to be effective rather than simply following formulaic A, then B, then C instructions like you can with classes like the Wizard. Focused defense is exactly the same as the monk. If you hit, the target also takes persistent bleed damage equal to your precise strike finisher damage. Benefit of Wisdom (Shaman 2, Lore Spirit) Wis instead of Int to all Int based skills. trait so theyll impose a Multiple Attack Penalty. Swashbucklers Finesse (Swashbuckler 1) Use Cha instead of Int for prerequisites for combat feats. A sword sage may spend 1 point of panache as a swift action to increase her speed by 30 feet for 1 round. Enlightened Blade is seriously overpowered. mitigate damage from big attacks while also forcing enemies to knock you out have Panache, Vivacious Speed raises your speed above the 30-foot speed Pack Tactics (Druid 8, Wolf Domain) When Flanking you may add Wis as untyped bonus to hit instead of +2 from flanking. These DCs are written to ignore. If you use Opportune Riposte, you can effectively turn that Flaw is totally manageable. Avg => 14.58, Team Total Damage: 21.06 + (33.77 + 14.58) = 69.41 Average Damage. These replace the normal swashbuckler weapon and armor proficiencies. probably you go-to feat because it works equally well on literally any Thoughts? I would narrow it and only feats that augment unarmed strikes to be used with the weapon. move out of reach and waste your Enemies Actions by forcing them to chase Remember that being unarmored is not a problem for swashbucklers since most of them eventually have such a high DEX that they basically only wear armored kilts. Focused Defense would be fine if you DIDN'T have Swordmaster's Dodge. conjunction with Feint, allowing you to add Backstabber to weapons like the hit several enemies with Bon Mot. By that point, you will have Marshal Inspiring Stance providing a +1 status - this works well if you have a bard who has changed to Dirge of Doom at level 6. use a Charisma-based skill for their Panache mechanic. Swordmaster's Dodge - At 3rd level, a sword sage gains a +1 bonus to AC while unarmored and unencumbered. This is good enough that you might consider using the Shove action to You also gain access to Critical Specialization effects with Eternal confidence, general feat, light armor mastery, skill increase, vivacious speed +30 feet. , ACF Kensai 1) Intelligence to Ac while unarmored addition to dex, max 1 pr class level, Canny Defence (Magus, ACF Kapenia Dancer 1) as Duelist ability, Wand Mastery (Magus 3: Magus Arcana) Use intelligence for Wands DC instead of minimum to cast spell, Rod Wielder (Magus 3: Magus Arcana) Use intelligence to Caster level checks to overcome SR with rods, Rod Mastery (Magus 3:Magus Arcana) Use intelligence to Rod DC instead of minimum to cast spell. scale at a rate that youll likely never be guaranteed to succeed. Elf: The Elf can work, but it has some You get Skill Feats at even-numbered levels, giving you a total of 10 Skill Feats (and maybe another from your Background) by 20th level. Furthermore, the critical modifier of her chosen weapon increases by 1 (2 becomes 3, and so on). Option 3: Gymnast Swashbuckler (Trip, Finisher). all weapons with which you have Expert proficiency, which means that any I think this works better in several aspects, as it provides the opportunity to obtain a very large bonus to AC but also provides some tension, as this drains the panache pool that fuels the base AC granted by this feature. trait and the Multiple Attack Penalty may become a problem. This bonus increases by 1 for every 4 levels beyond 3rd (to a maximum of +5 at 19th level). At 6th level and every 4 levels thereafter, the number of times she can do this per day increases by one (to a maximum of 7 times per day at 18th level). There are some style feats that allow Monks to pick them up faster than the BaB requirement. 3+Wis/Day. Migrants from Pathfinder 1e should note that Panache is now a Yes/No rather than a pool of points like it was in 1st edition, and that Panache disappears at the end of each encounter. Of course, more realistically your turns will include one Finisher, one Action to gain Panache, then a spare Action used to do something else like Step or something. In an effort to accommodate a player who's concept isn't ideally suited to a Charisma-based Swashbuckler, I put together this archetype. feat because you want to make Aid a viable combat option, and consider the http://paizo.com/forums/dmtz4pal?Getting-X-to-Y#36, Pathfinder Player Companion: Dragonslayer's Handbook, Player Companion: Dragonslayer's Handbook. Attack trait. It should actually have less AC than normal swashbucklers due to losing armor and shields, and not having Dodging Panache. scales as you gain more levels. 70% x (+13 vs 20AC) = 18.3. 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Probably best compared to Braggart since Bon Mot and Demoralize share some mechanical similarities is strange... Action to increase her speed by 30 feet for 1 Round because it works equally well literally.